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TON Game ‘Banana’ Hits 1M Users in 72 Hours 

Michael Abadha Blockchain market writer
    Summary:
  • Banana positions itself as a catalyst for mass adoption of Web3 gaming and increased user acquisition into the TON ecosystem.

‘Banana’, an idle game within the TON ecosystem hit one million users in under 72 hours. With activation from some of the biggest players from TON, Banana positions itself as a catalyst for mass adoption of Web3 gaming and increased user acquisition into the TON ecosystem. 

With rapid adoption among both Web2 and Web3 gamers, the title boasts a total of 2.9 million in-game tasks completed by players, with 580,000 total social accounts connected to Banana.

Powered by CARV, a modular data layer for gaming and AI, Banana invites players into a world where they collect a wide array of Bananas, each with unique attributes and rarities. Clicking on Bananas rewards players with points (Peels), which are transferable to USDT. Players can trade these Bananas for various rewards, including points and cash, ensuring engagement.

The launch of Banana introduces a core pillar to CARV’s overall business strategy, alongside its established data infrastructure and flagship gaming platforms, bringing first party game development and adtech as key areas of its innovation. 

Banana’s launch is a pivotal moment for CARV’s expansion within the TON ecosystem,” said Leo, CGO of CARV. “This underscores CARV’s role as a driving force in Web3 gaming adoption and user acquisition, introducing a novel model of play-to-earn. By introducing first-party game development and adtech capabilities, Banana not only expands our technological footprint but gives users a lifetime membership to passive income.”

Key features of Banana include daily Banana rewards, varying peel rewards based on Banana rarity, and opportunities for additional Bananas through tasks such as binding CARV ID, social media interactions, and referrals. Bananas can be sold to earn USDT and Peels, fetching different prices for differing levels of rarity, with the most limited Banana Matrixnana can be sold for 500 USDT. Moreover, players who bind and mint their CARV ID can leverage their in-game achievements for tangible rewards.

To play Banana and begin earning, users can visit here
About CARV
CARV Protocol is a modular data layer that facilitates data exchange and value distribution across the gaming and AI sectors. It encompasses end-to-end data flow processes, including data verification, identity authentication, storage, processing, model training, and value distribution. With CARV Protocol, every individual can now own, control, verify, and monetize their data, revolutionizing how data is used and shared, by ensuring privacy, ownership, and control are firmly in the hands of individuals, pioneering a future where data generates value for all.

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