Video game commerce company, Xsolla, has partnered with cryptocurrency company, Crypto.com, to include Crypto.com’s checkout solution into Xsolla’s Pay Station platform. This development expands the range of available digital payment methods, giving users a greater variety of their chosen methods of making purchases in virtual and metaverse worlds.
Xsolla is an international e-commerce platform for video games, offering a wide range of services and products built for the sector. Since its inception in 2005, Xsolla has assisted thousands of game developers and publishers of varying sizes in raising capital for, marketing, launching, and monetizing their games over a variety of international online channels.
To accept cryptocurrency payments and streamline transactions in a user-friendly and secure manner for a universally improved experience, game developers and players can now take advantage of this revolutionary integration of Crypto.com Pay. With this partnership, Crypto.com takes a major step towards expanding its influence and reach throughout the gaming sector.
Xsolla is improving its Pay Station service by adding support for Crypto.com Pay, a payment method that can be used to make in-game purchases in 200+ regions and countries utilising a range of compliant payment providers. This next change will allow developers and publishers to reach a wider audience, allowing them to connect with a wider range of players and get access to more dynamic marketplaces and revenue sources.
“The integration of cryptocurrencies as a form of payment offers game developers and players an innovative payment solution that aligns with the global shift towards digital currencies,” said Chris Hewish, CEO of Xsolla.
Xsolla is a global leader in the gaming industry and this relationship between them and Crypto.com intends to provide game creators, publishers, and players with an easy entry point into the cryptocurrency market. Its realization shows that the gap between web3 and the mainstream financial sector is narrowing by the day.
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